Thumbnail

This article will guide you through all the steps necessary to display an Thumbnail ad in your application.

Thumbnail ads are small rectangle ads that are displayed as overlays to your application content. They are closable and draggable by the user, and can be used to (i) monetize your application through new incremental inventories and (ii) push cross-promotion campaigns.

Prerequisites

Ensure you have registered your application on the Ogury Dashboard. If not, please refer to the Getting Started page before proceeding.

Step 1: Create a Thumbnail ad

  • Create an Thumbnail ad unit on your asset page in the Ogury Dashboard.

  • Copy the ad unit ID, as you will need it for integration. It is in the form of a UUID, which consists of a 36-character string formatted as follows: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx, where each x represents a hexadecimal digit.

In the following code samples, this ad unit ID will be represented as xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx.

Step 2: Load a Thumbnail ad

To load a Thumbnail ad, instantiate an OguryThumbnailAd object and call its load() method.

By default, the ad loads with a maximum size of 180x180 dp. If needed, you can customize the maximum size by following the guidelines provided in Customizing Thumbnail ad size section.

class MyActivity : Activity() {

    private lateinit var thumbnailAd: OguryThumbnailAd

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        thumbnailAd = OguryThumbnailAd(this, "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx")
        thumbnailAd.load()
    }
}

OguryThumbnailAd requires the following parameters:

  • context: a reference to any kind of Context.

  • adUnitID: the ad unit ID for the Thumbnail ad. If you do not have one, please refer to the first step to create it.

If you are developing a mediation adapter, you must pass an additional parameter, OguryMediation which should be instantiated with:

  • name: the name of the mediation.

  • version: the version of the mediation SDK.

thumbnailAd = OguryThumbnailAd(
    this, 
    "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx",
    OguryMediation("your mediation name", "your mediation SDK version")
)

Step 3: Register for callbacks

You can monitor the lifecycle of your Thumbnail ad by implementing the OguryThumbnailAdListener interface. This listener provides real-time updates on key events, such as successful ad loading, display, or errors.

To use it, set the listener on the instance of OguryThumbnailAd by calling the setListener() method before invoking the load() method. Implement the necessary methods in your class to ensure timely notifications, allowing you to manage the ad experience effectively.

If the onAdErrorcallback is triggered, refer to the Error handling section below for detailed information on troubleshooting.

thumbnailAd.setListener(object : OguryThumbnailAdListener {

    // Called when the ad is loaded and ready to be shown
    override fun onAdLoaded(thumbnailAd: OguryThumbnailAd) {
        // Call show() to display the ad
    }

    // Called when an impression is recorded
    override fun onAdImpression(thumbnailAd: OguryThumbnailAd) {
        // Track ad performance here
    }

    // Called when the user clicks on the ad
    override fun onAdClicked(thumbnailAd: OguryThumbnailAd) {
        // Handle ad click tracking here
    }

    // Called when the ad is closed
    override fun onAdClosed(thumbnailAd: OguryThumbnailAd) {
        // Resume app flow after ad is closed
    }

    // Called when the ad fails to load or display
    override fun onAdError(thumbnailAd: OguryThumbnailAd, error: OguryAdError) {
        when (error.type) {
            OguryAdError.Type.LOAD_ERROR -> {
                // Handle loading error
            }
            OguryAdError.Type.SHOW_ERROR -> {
                // Handle display error
            }
        }
    }
})

Step 4: Show a Thumbnail ad

To display an loaded Thumbnail ad, invoke the show() method on the instantiated OguryThumbnailAd object.

By default, Thumbnail ad is aligned to the bottom-right corner, maintaining a margin of 20 dp from the right edge and 70 dp from the bottom. For more information on configuring the ad's position, please refer to the Customizing Thumbnail ad position section.

Additionally, a Thumbnail ad stays visible while the user navigates between the activities of your application. It is displayed in an activity only if the first two packages of its class name match the first two packages of the class name of the activity specified in the show() method. For details on how to customize these default settings using whitelists and blacklists, please see the Customizing Thumbnail ad display section.

if (thumbnailAd.isLoaded()) {
    // The ad is loaded and ready to be displayed.
    thumbnailAd.show(activity)
} else {
    // The ad is not loaded yet. Handle this situation appropriately.
}

The show method takes the following parameter:

  • activity: a reference to the Activity in which you want to display the Thumbnail ad.

Always verify that the ad is loaded before invoking the show() method, particularly if you are not calling it from the onAdLoaded callback.

Step 5: Test your integration

After registering your app, it may take up to 15 minutes before ads are available.

Ogury exclusively serves ads to users who have provided their consent. Before conducting any tests, it is essential to ensure that your implementation complies with applicable privacy regulations. For more information on the regulations supported by Ogury, please visit the Privacy compliance page.

Since our algorithm uses personalized targeting, you may not receive ads during testing. To obtain test ads, you can append _test to your Thumbnail ad unit ID in the code, for example: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx_test.

For further details on test mode and enabling debug logs, please refer to the Test your implementation page.

Advanced Topics

Customizing Thumbnail ad size

To adjust the size of a Thumbnail ad, use the load() method with maxWidth and maxHeight parameters:

thumbnailAd.load(maxWidth, maxHeight)

The maxWidth and maxHeight parameters specify the maximum dimensions, in dp, that the Thumbnail ad will occupy on the screen.

For optimal readability and ad display quality, we recommend setting maxWidth = 180 and maxHeight = 180. For instance, if you set these values and the Ogury SDK decides to show a 16:9 video ad, the Thumbnail ad will resize to 180x101 dp to maintain the 16:9 ratio.

Constraints:

  • maxWidth and maxHeight cannot exceed the device’s screen size.

  • Both maxWidth and maxHeight must be at least 101 dp.

  • The longest side, either maxWidth or maxHeight, must be at least 180 dp.

Customizing Thumbnail ad position

To specify the position of a Thumbnail ad, invoke the show() method with additional parameters: OguryThumbnailGravity, xMargin and yMargin.

thumbnailAd.show(activity, gravity, xMargin, yMargin)

The show() method takes the following parameters:

  • activity: a reference to the Activity in which you want to display the Thumbnail ad.

  • gravity : the corner from which the Thumbnail ad will be positioned. The OguryThumbnailGravityenum includes the following values:

    • TOP_LEFT

    • TOP_RIGHT

    • BOTTOM_LEFT

    • BOTTOM_RIGHT

  • xMargin: the horizontal distance from the x-axis to the Thumbnail ad, expressed in dp.

  • yMargin: the vertical distance from the y-axis to the Thumbnail ad, expressed in dp.

Customizing Thumbnail ad display

Customizing in which activities Thumbnail ad is displayed

Thumbnail ad remains on screen while the user navigates across the activities of your application.

By default, a Thumbnail ad is displayed in an Activity only if the two first packages of its classname match the two first packages of the classname of the Activity passed as parameter to the show method.

Example: If you pass com.ogury.game.GameActivity as parameter of the show method, the Thumbnail ad will stay on screen in all the activities in the com.ogury package and all packages at any level under it.

You can override these default settings using whitelists and blacklists.

Whitelist packages:

You can increase the number of whitelisted packages where Thumbnail ads are displayed and stay on screen. This can be useful if you have Activity provided by a library like a game engine, in this case you need to whitelist the package associated to this library.

Call the setWhiteListPackages method to whitelist packages:

thumbnailAd.setWhiteListPackages("org.games.ui", "com.settings.activities");

Blacklist activities:

You can prevent Thumbnail ads from being displayed on a given Activity by using the setBlackListActivities method:

thumbnailAd.setBlackListActivities(
    TermsAndConditionsActivity.class, 
    SettingsActivity.class);

When the user navigates to an Activity that is not in a whitelisted package or that is explicitly blacklisted, the Thumbnail ad is hidden and paused. It comes back on the screen when the user navigates back to anActivitythat is allowed.

The method logWhiteListedActivities can be used to display all whitelisted activities. It should be called only after setting the whitelist and blacklist.

thumbnailAd.logWhiteListedActivities(activity)

After calling the method logWhitelistedActivities, connect your device to Android studio and filter the logs by OGURY tag. You will see logs that start with Whitelisted:, for example Whitelisted: com.ogury.HomeActivity

Customizing in which fragments Thumbnail ad is displayed

Filtering by fragments is supported for androidx fragments and v4 support fragments, but is not supported for native fragments. Thumbnail ad needs FragmentLifecycleCallbacks to work and the native fragments have lifecycle callbacks only starting with android 8.

In case the application is based mostly on fragments and there are fragments in which the thumbnail ad should not be displayed, a filtering on fragments instead of activities can be done. In order to change the filtering from activities to fragments, setBlackListFragments or setWhiteListFragmentPackages must be called.

By default, a Thumbnail ad is displayed in a Fragment only if the two first packages of its classname matches the two first packages of the classname of the Activity passed as parameter to the show method.

Example: If you pass com.ogury.game.GameFragmentActivity as parameter of the show method, the Thumbnail ad will stay on screen as long as a fragment is visible to the user and is part ofcom.ogury package and all packages at any level under it.

You can override these default settings using whitelists and blacklists.

Whitelist packages:

You can increase the number of whitelisted packages where Thumbnail ads are displayed and stay on screen. This can be useful if you have a Fragment provided by a library like a game engine, in this case you need to whitelist the package associated to this library.

Call the setWhiteListFragmentPackages method to whitelist packages:

thumbnailAd.setWhiteListFragmentPackages("org.games.ui", "com.settings.fragments");

Blacklist fragments:

You can prevent Thumbnail ads from being displayed on a given Fragment by using the setBlackListFragments method:

thumbnailAd.setBlackListFragments(
    BannerAdsFragment.class, 
    SettingsFragment.class);

When fragment filters are set, Thumbnail ad is displayed only if the top activity contains no blacklisted visible fragment and it contains at least one whitelisted visible fragment. This condition is checked every time a fragment's onResume or onPause is called and if the condition is not true anymore, Thumbnail ad is hidden.

Error handling

If you are unable to load or display any Thumbnail ads, we recommend logging callbacks from the OguryThumbnailAdListener to monitor the ad's lifecycle, especially the onAdError callback. This method provides an OguryAdError instance containing important error details:

  • type: indicates the error type through the OguryAdError.Type enum, which distinguishes between loading errors (Load) and showing errors (Show).

  • code: An integer that identifies the specific error. Errors that can occur during ad loading or displaying are defined in the OguryLoadErrorCode and OguryShowErrorCode classes. Detailed explanations of these error codes are provided in the tables below to assist you in troubleshooting effectively.

  • message: A descriptive message that provides additional context about the error.

You can utilize these details to diagnose the issue and take appropriate action to resolve it.

OguryLoadErrorCode

Enum valueDescription

SDK_NOT_STARTED

The load could not proceed because the SDK appears to have not been started.

SDK_NOT_PROPERLY_INITIALIZED

The load could not proceed because the SDK is not properly initialized.

NO_ACTIVE_INTERNET_CONNECTION

The load could not proceed because there is no active Internet connection.

INVALID_CONFIGURATION

The load could not proceed due to an invalid SDK configuration.

AD_DISABLED_COUNTRY_NOT_OPENED

The load could not proceed because ads are disabled; the user’s country is not yet available for advertising.

AD_DISABLED_CONSENT_DENIED

The load could not proceed because ads are disabled; the user has denied consent for advertising.

AD_DISABLED_CONSENT_MISSING

The load could not proceed because ads are disabled; the user consent is missing or has not been provided.

AD_DISABLED_UNSPECIFIED_REASON

The load could not proceed because ads are disabled for an unspecified reason.

AD_REQUEST_FAILED

The load failed because the ad request encountered an error, and the server returned an unexpected response.

NO_FILL

No ad is currently available for this placement (no fill).

AD_PARSING_FAILED

The ad could not be loaded due to a failure in parsing.

AD_PRECACHING_FAILED

The ad could not be loaded due to a failure in ad precaching.

AD_PRECACHING_TIMEOUT

The ad could not be loaded as precaching exceeded the time limit and timed out.

OguryShowErrorCode

Enum valueDescription

SDK_NOT_STARTED

The ad could not be displayed because the SDK appears to have not been started.

SDK_NOT_PROPERLY_INITIALIZED

The ad could not be displayed because the SDK is not properly initialized.

NO_ACTIVE_INTERNET_CONNECTION

The ad could not be displayed because there is no active Internet connection.

INVALID_CONFIGURATION

The ad could not be displayed due to an invalid SDK configuration.

AD_DISABLED_COUNTRY_NOT_OPENED

The ad could not be displayed because ads are disabled; the user’s country is not yet available for advertising.

AD_DISABLED_CONSENT_DENIED

The ad could not be displayed because ads are disabled; the user has denied consent for advertising.

AD_DISABLED_CONSENT_MISSING

The ad could not be displayed because ads are disabled; the user consent is missing or has not been provided.

AD_DISABLED_UNSPECIFIED_REASON

The ad could not be displayed because ads are disabled for an unspecified reason.

AD_EXPIRED

The ad could not be displayed because the retention time of the loaded ad has expired.

NO_AD_LOADED

No ad has been loaded.

VIEW_IN_BACKGROUND

The ad could not be displayed because the application was running in the background.

ANOTHER_AD_ALREADY_DISPLAYED

The ad could not be displayed because another ad is currently being displayed.

WEBVIEW_TERMINATED_BY_SYSTEM

The ad could not be displayed because the WebView was terminated by the system, resulting in the ad being unloaded due to high resource consumption by the application.

Some examples

Show an ad to a user entering your application

You may want to show a Thumbnail Ad to a user as soon as they enter your application.

You can achieve this behavior by using the onAdLoaded callback to display the Thumbnail Ad as soon as it is displayable. In the onCreate of the first Activity you can append the following lines:

thumbnailAd = new OguryThumbnailAd(this, "YOUR_AD_UNIT_ID");

thumbnailAd.setListener(new OguryThumbnailAdListener() {
    @Override public void onAdLoaded() {
        thumbnailAd.show(MyActivity.this);
    }
    // ...
});

thumbnailAd.load();

You can also use this snippet to display the Thumbnail Ad when the user reaches a given Activity.

Show an ad after the user scrolled

You may want to delay the display of the Thumbnail Ad until the user scrolls in your content (e.g. in a news feed).

You can achieve this behavior by using the OnTouchListener of your RecyclerView. In the onCreate of the first Activity you can append the following lines:

thumbnailAd = new OguryThumbnailAd(this, "YOUR_AD_UNIT_ID");
thumbnailAdHasBeenShown = false;

recyclerView.setOnTouchListener(new View.OnTouchListener() {
    @Override public boolean onTouch(View v, MotionEvent event) {
        if (event.getAction() == MotionEvent.ACTION_UP) {
            if (!thumbnailAdHasBeenShown && thumbnailAd.isLoaded()) {
                thumbnailAdHasBeenShown = true;
                thumbnailAd.show(MyActivity.this);
            }
        }
        return false;
    }
});

thumbnailAd.load();

Show an ad after the user scrolled X items

In addition to the previous example, you may want to delay the display of the Thumbnail Ad until the user reached a given item in the feed.

You can achieve this behavior by using the OnTouchListener and the layout manager to determine which items are being displayed. In the onCreate of the first Activity you can append the following lines:

final int MIN_SCROLL_ITEMS_BEFORE_DISPLAYING = 20;

thumbnailAd = new OguryThumbnailAd(this, "YOUR_AD_UNIT_ID");
thumbnailAdHasBeenShown = false;

final LinearLayoutManager layoutManager = recyclerView.getLayoutManager(); 
//GridLayoutManager can also be used

recyclerView.setOnTouchListener(new View.OnTouchListener() {
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        if(event.getAction() == MotionEvent.ACTION_UP){
            if (!thumbnailAdHasBeenShown
                && thumbnailAd.isLoaded() 
                && layoutManager.findFirstVisibleItemPosition() > MIN_SCROLL_ITEMS_BEFORE_DISPLAYING) {
                thumbnailAdHasBeenShown = true;
                thumbnailAd.show(activity);
            }
        }
        return false;
    }
});

thumbnailAd.load();

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